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- 1. Running the FIFA '97 DEMO
- a) From Windows 95
- i) Using FIFAWIN.EXE
- b) From DOS
- i) Using FIFADOS.EXE
-
- 2. Direct X is required to run the FIFA '97 DEMO
- a) The Demo requires that DirectX be installed
- b) DirectX 2.0 and supported hardware
- i) Sound cards
- ii) Video cards
-
- 3. Memory requirements
- a) DOS
- b) WIN95
- c) Running the DEMO under stressful WIN95 conditions
-
- 4. Running the FIFA '97 DEMO with EMM386.
-
- 5. Improving game speed (frame-rates, etc.)
-
- 6. Hot-keys.
-
- 7. Keyboard, joystick and mouse functionality
-
-
-
- --------------------
-
-
- 1a. Running the FIFA '97 DEMO from Windows 95
-
- To start the FIFA '97 DEMO, run FIFAWIN.EXE from the
- FIFA97 directory of the CD.
-
- This can be done by double-clicking FIFAWIN.EXE from
- "My Computer/CD-ROM Drive/FIFA97"
-
- (where "CD-ROM Drive" is the CD-ROM drive that contains
- the FIFA '97 DEMO CD.)
-
-
- 1b. Running the FIFA '97 DEMO from DOS
-
- To run the DEMO from DOS, type...
-
- X:<ENTER>
- CD \FIFA97<ENTER>
- FIFADOS<ENTER>
-
- where "X" is the drive letter of your CD-ROM drive
- (usually D or E) and <ENTER> is your "Enter" key.
- (sometimes called a "Return" key)
-
-
- ***Note***
- The DOS version of the FIFA '97 DEMO will NOT run under
- Windows '95 and vice-versa. You MUST run the appropriate
- version of the DEMO.
-
-
- 2a. Direct X is required to run the FIFA '97 DEMO
-
- The Windows '95 version of the FIFA '97 DEMO requires that
- DirectX version 2.0 be installed. This can be downloaded from Microsoft's web server.
-
- 2b. DirectX 2.0 and supported hardware
-
- We recommend that the FIFA '97 DEMO be run with DirectX
- compatible sound boards and video cards. While FIFA '97
- will run with non-DirectX compatible hardware, you may
- find that:
-
- i) Sound quality suffers
- ii) The game runs slightly slower.
-
- If your sound board or video card do not support DirectX,
- please contact your vendor.
-
-
- 3a. Memory requirements in DOS
-
- The DOS version of the FIFA '97 DEMO requires a minimum of
- 8MB of RAM to run. While there is no performance increase
- to be gained from having more memory, you may find that
- you experience more sound effects and that the game loads
- faster.
-
-
- 3b. Memory requirements in Windows '95
-
- The Windows '95 version of the FIFA '97 DEMO requires a
- minimum of 16MB of RAM to run. If there is more memory
- available, you should experience better game performance
- in all areas.
-
-
- 3c. Running the game under stressful Windows '95 conditions
-
- We at Electronic Arts strive to bring you the best in
- graphics, audio and gameplay. We are always pushing the
- envelope of computer performance.
-
- While we have made every effort to ensure that the
- FIFA '97 DEMO multi-tasks with all Windows '95
- applications, we recommend that you shut down other
- applications and run FIFA '97 by itself when possible.
-
-
- 4. Running the game with EMM386
-
- We recommend that EMM386 be disabled. EMS memory is not
- required to run the FIFA '97 DEMO. At the very least we
- suggest that EMM386 be configured for "NOEMS". For more
- information on EMM386, please see your DOS manual.
-
-
- 5. Improving game speed (frame-rates, etc.)
-
- We've implemented a few ways to speed up the game-play.
-
- "-" (the minus key) reduces the size of the screen
- "y" toggles field detail
- "t" toggles stadium detail
-
- See "Hot Keys" section below for more details.
-
-
- 6. Hot Keys
-
- We've implemented various hot-keys to access certain
- functions more quickly. Some of these may not be
- available in the DEMO version.
-
- ESC - Pause Menu
-
- F1 - Telecam
- F2 - Sideline Cam
- F3 - Cable Cam
- F4 - End Zone Cam
- F5 - Stadium Cam
- F6 - Shoulder Cam
- F7 - Ball Cam
- F8 - (Ingame) Tower Cam, (Interface) Toggles Sound
- F9 - Chat
- F10 - Hangup/Disconnect
- F11 - Quit FIFA '97
- F12 - Quit Current Game
-
- 1 - Controller Select
- 2 - Team Management
- 3 - Substitution
- 4 - Statistics
- 5 - Option
- 6 - Replay
- 7 - Score Summary
- 8 - Foul Summary
- 9 - Network Breakdown
-
- T - Toggles Stadium detail
- Y - Toggles Field detail
-
- =/+ - Increase screen size
- - (minus) - decrease screen size
-
-
- 7. Keyboard, joystick and mouse functionality
-
- While we've made every effort to allow the user to
- navigate the game interface using a keyboard and/or
- joystick, in some cases we have had to make decisions to
- limit the functionality of both. For this reason, we
- recommend that you use a mouse to access the interface.
-
- In-game, however, we recommend the use of a good
- joystick/gamepad. In fact, we HIGHLY recommend the use
- of a digital, 6-button game-pad.
-
- We have done our best to ensure that once you are in a
- game, you do not have to put down the joystick/gamepad
- again until the game is over and you are back in the
- Front End (interface).
-
- Following is a breakdown of the menu interface:
-
- MENU CONTROLS
- ACTION KEYBOARD MOUSE Gamepads/Joysticks
- Move highlight Arrow keys Move mouse D-pad/Stick
- Select highlighted item Enter or Space Left-click 1 or 2
- Accept/Continue to next screen Enter Click Check 1 or 2
- Cancel/Return Escape Click X 3 (1 & 2 - 2 button)
-
- NOTE* While every effort was made to keep the menu controls available for all control
- devices throughout FIFA Soccer 97, some screens do require mouse control.
-
- Following is a breakdown of the in-game interface:
-
- CONTROLLER LEGEND
- CONTROL MOUSE JOYSTICK KEYBOARD GAMEPAD GRIP(tm) JOYPAD
- 1 Left-click Button 1 A Button 1 A A
- 2 Right-click Button 2 S Button 3 B B
- 3 Left + Right Button 1 + 2 D Button 4 C C
- 4 N/A N/A Q Button 2 X X
- 5 N/A N/A W Button 2 Y Y
- 6 N/A N/A E Z Z
- 7 A + B M
- AIM Move mouse Move joystick Arrow keys D-Pad D-Pad D-Pad
- Aftertouch Move mouse Move joystick Arrow keys D-Pad L & R L & R
-
- FIFA Soccer 97 features two control sets for navigating the action: Simple and Complex.
- In the Controller Legend, control numbers 1, 2, and 3 depict Simple controls, and
- control numbers 4, 5, 6, and 7 are reserved for Complex actions.
- NOTE: Due to the lack of button options, mouse and 2-button joystick users are limited
- to the Simple control set. For more information, see Control Sets on p. xxx.
- - When a player is in possession of the ball, the AIM control moves the player relative
- to the camera view.
- - When the player releases a shot, he continues in the same direction, and the AIM
- control directs the ball relative to the net.
- - AFTERTOUCH is the curving movement you apply to the ball following a kick. AFTERTOUCH
- is not used in Passback mode or Target mode.
-
- PLAYER WITHOUT THE BALL
- ACTION DESCRIPTION CONTROL
- Run Moves highlighted player in any direction. AIM
- Tackle Tackles the player in the direction selected. 1 + AIM
- Switch player Control player closest to the ball 2
- (between the ball carrier and the net).
- Slide Slides highlighted player in the direction selected. 3 + AIM
- Speed up Highlighted player receives a burst of speed. 4 (rapidly)
-
- PLAYER WITH THE BALL
- ACTION DESCRIPTION CONTROL
- Dribble Moves player with ball in any direction. AIM
- * Lob Player lobs the ball. Hold button to increase power. 1 + AIM
- Pass Player passes the ball. Hold button to increase power. 2 + AIM
- Shoot/Clear In range of goal, player shoots; out of range, player 3 + AIM
- clears ball upfield. Hold button to increase power.
- Speed up Ball carrier receives a burst of speed. 4 (rapidly)
- Hard Tackle Hard tackles the player in the direction selected. 6 (or 2 + 3) + AIM
- Rainbow Player executes a rainbow kick. 7 (or 1 + 2) + AIM
-
- * When the ball carrier is in the opponent's zone, just wide of the goal area, Lob ignores
- the direction command and auto-centers the ball.
-
- RIGHT AFTER BALL RELEASE
- ACTION DESCRIPTION CONTROL
- Run Moves highlighted player in any direction. AIM
- One-timer Pass recipient automatically shoots to an open 3
- area of the net.
- Speed up Highlighted player receives a burst of speed. 4 (rapidly)
- Enter Passback Gain access to Passback mode actions, below. 5
-
- IN PASSBACK MODE
- ACTION DESCRIPTION CONTROL
- Run Moves highlighted player in any direction. AIM
- Lob Lobs the ball back to the highlighted player. 1
- Pass Passes the ball back to the highlighted player. 2
- Shoot/Clear Pass recipient automatically shoots to an open 3
- area of the net or clears the ball.
- Speed up Highlighted player receives a burst of speed. 4 (rapidly)
- Cancel Passback Gain control of the player currently in possession 5
- of the ball.
-
- BALL IN THE AIR
- ACTION DESCRIPTION CONTROL
- Run Moves highlighted player in any direction. AIM
- Special move Header, Diving Header, Volley, or Bicycle kick.
- Move is dependent on height and location of the ball, 1 + AIM
- and player position.
- Speed up Highlighted player receives a burst of speed. 4 (rapidly)
-
- THROW IN
- ACTION DESCRIPTION CONTROL
- Move player Change direction to which the thrower faces. AIM
- High Throw Throws the ball. Hold button to increase power. 1
- Low Pass Throws the ball. Hold button to increase power. 2
- Shoot/Clear Throws the ball. Hold button to increase power. 3
- Mode option Cycles Normal, Passback, Target, and Set Play modes. 5
-
- IN PASSBACK MODE
- ACTION DESCRIPTION CONTROL
- Run Moves selected player on the pitch in any direction. AIM
- High Throw Throws the ball to the selected player. 1
- Switch player Cycles through all 10 players on the pitch. 2
- Shoot/Clear Throws the ball to the selected player. 3
-
- IN TARGET MODE
- ACTION DESCRIPTION CONTROL
- Move target Moves target on the pitch in any direction. AIM
- High Throw Throws the ball to the target. 1
- Low Pass Throws the ball to the target. 2
- Shoot/Clear Throws the ball toward the net or clears the ball. 3
-
- IN SET PLAY MODE
- ACTION DESCRIPTION CONTROL
- Select Play Selects one of three set plays. The selected play AIM
- is outlined on the pitch.
- Execute Play Players automatically perform the set play. 1
- Execute Play Players automatically perform the set play. 2
- Shoot/Clear Throws the ball. Hold button to increase power. 3
- Hide Set Play Toggles the set play outline ON/OFF. 4
-
- CORNER KICK / FREE KICK
- ACTION DESCRIPTION CONTROL
- Move player Change direction to which the kicker faces. AIM
- High Lob Lobs the ball. Hold button to increase power. 1 + AIM
- Low Pass Passes the ball. Hold button to increase power. 2 + AIM
- Shoot/Clear In range of goal, player shoots; out of range, player 3 + AIM
- clears ball upfield. Hold button to increase power.
- Mode option Cycles Normal, Passback, Set Play, and Target modes. 5
-
- IN PASSBACK MODE
- ACTION DESCRIPTION CONTROL
- Run Moves selected player on the pitch in any direction. AIM
- High Lob Lobs the ball to the selected player. 1
- Switch player Cycles through all 10 players on the pitch. 2
- Low Pass Passes the ball to the selected player. 3
-
- IN TARGET MODE
- ACTION DESCRIPTION CONTROL
- Move target Moves target on the pitch in any direction. AIM
- High Lob Lobs the ball to the target. 1
- Low Pass Passes the ball to the target. 2
- Shoot/Clear In range of goal, player shoots; out of range, player 3
- clears ball upfield. Hold button to increase power.
-
- IN SET PLAY MODE
- ACTION DESCRIPTION CONTROL
- Select Play Selects one of three set plays. The selected play AIM
- is outlined on the pitch.
- Execute Play Players automatically perform the set play. 1
- Execute Play Players automatically perform the set play. 2
- Shoot/Clear In range of goal, player shoots; out of range, player 3
- clears ball upfield. Hold button to increase power.
- Hide Set Play Toggles the set play outline ON/OFF. 4
-
- PENALTY KICK/SHOOTOUT
- ACTION DESCRIPTION CONTROL
- Change shooter PENALTY KICKS ONLY: Cycles through all 10 players on 2
- the pitch. The default is always the best shooter on
- your team.
- Shoot Shoots the ball. Hold button to increase power. 3 + AIM
-
- GOALKEEPER WITH THE BALL
- ACTION DESCRIPTION CONTROL
- Move keeper Once the goalie takes four steps, you may change only AIM
- the direction to which he faces.
- Throw Throws the ball. Hold button to increase power. 1 + AIM
- Kick Kicks the ball. Hold button to increase power. 3 + AIM
- Mode option Cycles Normal, Passback, and Target modes 5
-
- IN PASSBACK MODE
- ACTION DESCRIPTION CONTROL
- Run Moves selected player on the pitch in any direction. AIM
- Throw Throws the ball to the selected player. 1
- Switch player Cycles through all 10 players on the pitch. 2
- Kick Kicks the ball to the selected player. 3
-
- IN TARGET MODE
- ACTION DESCRIPTION CONTROL
- Move target Moves target on the pitch in any direction. AIM
- Throw Throws the ball to the target. 1
- Kick Kicks the ball to the target. 3
-
- GOAL KICK
- ACTION DESCRIPTION CONTROL
- Move keeper Change direction to which the keeper faces. AIM
- Kick Kicks the ball. Hold button to increase power. 1 + AIM
- Kick Kicks the ball. Hold button to increase power. 2 + AIM
- Kick Kicks the ball. Hold button to increase power. 3 + AIM
- Mode option Cycles Normal, Passback, and Target modes 5
-
-
- IN PASSBACK MODE
- ACTION DESCRIPTION CONTROL
- Run Moves selected player on the pitch in any direction. AIM
- Kick Kicks the ball to selected player. 1
- Switch player Cycles through all 10 players on the pitch. 2
- Kick Kicks the ball to selected player. 3
-
- IN TARGET MODE
- ACTION DESCRIPTION CONTROL
- Move target Moves target on the pitch in any direction. AIM
- Kick Kicks the ball to the target. 1
- Kick Kicks the ball to the target. 3
-
- SHOOTOUT (SAVING THE SHOT)
- ACTION DESCRIPTION CONTROL
- Move keeper If activated before the shot, the goalie jumps as 1 + AIM
- soon as the shot is fired.
- If activated after the shot, the goalie dives in
- the chosen direction.
- If no control is given and the ball goes directly at
- the goalie, he automatically makes the save.
-
-
- For Customer Support contact :-
-
- In the Uk :- 01753 546465
- In France :- 04 72 53 25 00
-
-
-
- THIS SOFTWARE IS PROVIDED AS IS WITHOUT WARRANTY OF ANY KIND, WHETHER EXPRESS OR IMPLIED, INCLUDING
- WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE WHICH ARE HEREBY DISCLAIMED.
- IN NO EVENT WILL ELECTRONIC ARTS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING
- FROM POSSESSION, USE, OR MALFUNCTION OF THIS ELECTRONIC ARTS SOFTWARE PRODUCT.
-
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- limitations of incidental or consequential damages so the above limitations and/or exclusions of liability
- may not apply to you. This warranty gives you specific rights, and you may also have other rights which vary
- from state to state.
-
- ELECTRONIC ARTS RESERVES THE RIGHT TO MAKE IMPROVEMENTS IN THIS FILE AND TO THE SOFTWARE AT ANY TIME AND WITHOUT
- NOTICE.
-
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- SOFTWARE MAY BE COPIED, REPRODUCED, TRANSLATED, OR REDUCED TO ANY ELECTRONIC MEDIUM OR MACHINE-READABLE FORM
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-
- SOFTWARE COPYRIGHT 1996 ELECTRONIC ARTS. EA SPORTS, THE EA SPORTS LOGO AND MOTIONBLENDING ARE TRADEMARKS AND
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